For Azeroth!
Liv, Manny, and Manny’s Ego
Episode 233

On the Dragonflight beta and PTR, we are seeing release candidates but is everything ready for launch? Liv and Manny go through the developments on the test realms and the news of the week.

News

Release Candidate - Beta and PTR

The notes for this build are fixing a few more things in the class and talent system, all classes except for DH, Rogue, and Warlock saw a few updates to their talent trees, most of which were fine-tuning talent connections and a few bug fixes.

Tier set bonuses, which came out with the previous build, saw a few notable changes to a few set bonuses.

Winds of Wisdom 50% exp bonus has been turned on as of October 4th and will go until Evokers are unlocked with the Pre-patch (TBA)

Links

Patch Notes
Winds of Wisdom Details

New Patrons: Randy B

This episode of For Azeroth is brought to you by our wonderful patrons over at patreon.com/FAZ. FAZ will always be free, but if you enjoy the content we produce, consider becoming a patron at patreon/faz

 

Vault of the Incarnates Raid Testing

Thursday, October 13

  • Mythic
  • The Primalist Council – 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Eranog – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Sennarth, the Cold Breath – 15:00 PDT (18:00 EDT, 00:00 CEST)

Friday, October 14

  • Mythic
  • Dathea, Ascended – 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Broodkeeper Diurna – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Normal
  • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
    End – Monday, October 17 at 09:00 PDT (12:00 EDT, 18:00 CEST)
    Friday, October 21
  • Mythic
  • Kurog Grimtotem – 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Terros – 14:00 PDT (17:00 EDT, 23:00 CEST)
  • Raid Finder
  • The Primal Bulwark – Eranog, The Primal Council, Dathea, Ascended
  • Start – 15:00 PDT (18:00 EDT, 00:00 CEST)
    End – Monday, October 24 at 09:00 PDT (12:00 EDT, 18:00 CEST)
    Friday, October 28
  • Raid Finder
  • Caverns of Infusion – Terros, Sennarth, Kurog Grimtotem
  • Start – 13:00 PDT (16:00 EDT, 22:00 CEST)
    End – Monday, October 31 at 09:00 PDT (12:00 EDT, 18:00 CEST)

Tier Set bonuses:

  • DEATH KNIGHT
    Blood
    (2) When a Bone Shield charge is consumed you have a 20% chance to generate 1 Rune.
    (4) After 10 Bone Shield charges are consumed gain 10% damage and Haste for 10 sec.
    Frost
    (2) Obliterate and Frostscythe critical strike damage is increased by 15%.
    (4) Obliterate and Frostscythe have a 15% chance not to consume Killing Machine.
    Unholy
    (2) Bursting a Festering Wound grants your ghoul Vile Infusion, increasing their damage and attack speed by 10% for 5 sec.
    (4) Your primary ghoul's attacks have a 15% chance to increase your damage and Haste by 10% for 8 sec. This chance is increased during Vile Infusion.
    DEMON HUNTER
    Havoc
    (2) Chaos Strike and Blade Dance chance to critically strike is increased by 5% and their critical strike damage is increased by 10%.
    (4)  Chaos Strike and Blade Dance have a 20% chance to increase damage you deal by 8% for 6 sec. Chaos Strike and Blade Dance critical strikes increase this chance to 40%.
    Vengeance
    (2) Fracture/Shear deals 20% more damage, generates 20% more Fury, and has a 15% chance to generate an additional Soul Fragment.
    (4) Spirit Bomb and Soul Cleave have a 12% chance to deal 50% more damage and cause targets they hit to deal 15% less damage to you for 8 sec.
    DRUID
    Feral
    (2) Set Bonus: Ferocious Bite and Rip damage bonus increased to 8% (was 5%).
    (4) Set Bonus: For each combo point spent, finishing moves increase your Bleed damage by 4% and increase the chance for your attacks that generate combo points to Critically Strike by 2% for 4 seconds.
    Guardian
    (2) Set Bonus: Using Mangle with Gore also deals 30% of damage dealt to nearby enemies, damage reduced beyond 5 targets. It also increases your damage done and reduces damage you take by 5% for 6 seconds.
    (4) Set Bonus: Gore has a 5% increased chance to trigger. Using Mangle with Gore heals you over 6 seconds.
    Restoration
    (2) Rejuvenation, Lifebloom, Wild Growth, Efflorescence, and Tranquility chance to critically heal is increased by 10%.
    (4) Set Bonus: Wild Growth power proc can now only proc once from each tick of Efflorescence. Increase to Wild Growth healing changed to 5% per stack (was 10%).
    EVOKER
    Devastation
    (2) Empower spells have a 5% increased chance to critically strike and also increase your critical strike chance by 5% for 6 sec.
    (4) Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Exhausted.
    Preservation
    (2) Empower spells have a 25% chance to grant you 6 seconds of Fury of the Aspects without causing Exhausted.
    (4) Reversion healing has a chance to cause your next Living Flame to cast instant and deal 20% increased healing or damage. Stacks up to 2 times.
    HUNTER
    Beast Mastery
    (2) Kill Command damage increased by 10% and it has a 10% chance to reset the cooldown on Barbed Shot.
    (4) Set Bonus: Barbed Shot damage increased by 5% and Barbed Shot increases damage of your next Kill Command by 20%.
    Marksmanship
    (2) Set Bonus: Arcane Shot and Multi Shot critical hits cause your next Aimed Shot to cause targets hit to bleed for 40% of damage dealt over 6 seconds.
    (4) Set Bonus: Increase chance for ranged auto-attacks to trigger effect to 15% (was 10%).
    Survival
    (2) Set Bonus: Damage bonus increased to 15% (was 10%).
    (4) Set Bonus: Raptor Strike / Mongoose Bite, Carve, and Butchery have a 20% chance to make your next Raptor Strike, Mongoose Bite, Carve, or Butchery cost no Focus and deal 50% increased damage.
    MAGE
    Arcane
    (2) For each Arcane Charge, Arcane Blast critical strike chance is increased by 5% and Arcane Explosion critical strike chance is increased by 3%.
    (4) When Arcane Blast or Arcane Explosion critically strikes at least one target, the critical strike chance of your next Arcane Barrage is increased by 10%, stacking up to 4 times.
    Fire
    (2) Pyroblasts and Flamestrikes cast with Hot Streak deal 10% increased damage.
    (4) Fire Blast, Phoenix Flames, and Fireball deal 10% increased damage and their chance to critically strike is increased by 10%.
    Frost
    (2) Ice Lance and Frozen Orb damage increased by 10%.
    (4) Consuming Fingers of Frost increases Blizzard damage by 25% and Frostbolt damage by 50% for 6 sec.
    MONK
    Brewmaster
    (2) Hitting an enemy with Tiger Palm or Spinning Crane Kick grants Brewmaster's Rhythm, increasing damage dealt and reducing damage taken by 1% for 10 sec, stacking up to 4 times.
    (4) For each stack of Brewmaster's Rhythm, Purifying Brew clears 3% more of your damage delayed with stagger.
    Mistweaver
    (2) Healing from your Enveloping Mist, Essence Font, and Vivify is increased by 15% on targets with your Renewing Mist.
    (4) Essence Font and Vivify healing are increased by 10% and your Renewing Mists on targets healed by Essence Font are extended by 1 sec for each direct heal.
    Windwalker
    (2) Fists of Fury increases the damage dealt by your next 2 Rising Sun Kicks or Spinning Crane Kicks by 30%.
    (4) Set Bonus: Fists of Fury now enhances your next 3 Rising Sun Kicks or Spinning Crane Kicks and enhanced kicks increase the damage of your next Fists of Fury by 5%, stacking up to 3 times.
    PALADIN
    Holy
    (2) Set Bonus: Holy Shock increases the critical strike chance of your spells by 4% for 10 seconds.
    (4) Set Bonus: Holy Light, Flash of Light, Light of Dawn, Word of Glory and Bestow Faith healing is increased by 6% and their critical effects increase the damage or healing of your next Holy Shock by 20%.
    Protection
    (2) Avenger's Shield grants you and your closest ally Ally of the Light, increasing Versatility by 4% for 4 sec.
    (4) Hammer of the Righteous/ Blessed Hammer increases your Parry by 4% for 10 sec, and extends the duration of Ally of the Light by 1.0 sec.
    Retribution
    (2) Set Bonus: Judgment, Blade of Justice, and Wake of Ashes/Radiant Decree damage increased by 15%.
    (4) Set Bonus: Templar’s Verdict / Final Verdict and Divine Storm damage increased by 10%.
  • PRIEST
    Discipline
    (2) Power Word: Shield increases the effectiveness of your next direct damage or healing spell by 10%.
    (4) Penance increases the strength of your next Power Word: Shield by 100% of its damage or 30% of its healing.
    Holy
    (2) Casting Prayer of Mending reduces the cast time of your next Heal or Prayer of Healing by 1 sec and increases their Holy Word cooldown reduction effect by 2 sec.
    (4) When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you gain 15% critical strike chance for 8 sec.
    Shadow
    (2) Mind Blast increases the damage of your next Devouring Plague or Mind Sear by 20%, stacking up to 3 times.
    (4) Devouring Plague and Mind Sear increase your haste by 5% for 8 sec.
    ROGUE
    Assassination
    (2) Envenom also increases your weapon poisons' damage by 10%.
    (4) When your weapon poisons deal direct damage, you have a 50% chance to gain Septic Wounds, increasing all Bleed damage done by 2% for 8 sec, stacking up to 5 times.
    Outlaw
    (2) Dispatch increases the damage of your next Sinister Strike or Ambush by 20% per combo point spent.
    Half-cost uses of Pistol Shot granted by Sinister Strike increase the damage of your next Dispatch by 50%.
    Subtlety
    (2) Eviscerate and Black Powder increase the damage and critical strike chance of your next Backstab, Shadowstrike, or Shuriken Storm by 2% per combo point spent.
    (4) Backstab, Shadowstrike, and Shuriken Storm critical strikes increase the damage of your next Eviscerate or Rupture by 15% or your next Black Powder by 8%.
    SHAMAN
    Elemental
    (2) Set Bonus: Now increases the damage of your next Earth Shock / Elemental Blast or Earthquake by 5%, stacking 5 times (was 2.5% stacking 10 times).
    (4) Casting Earth Shock or Earthquake increases your Mastery by 10% for 10 sec.
    Enhancement
    (2) Set Bonus: Stormstrike increases the damage of your next fire, frost, or nature ability by 10% and causes it to generate 1 stack of Maelstrom Weapon.
    (4) Set Bonus: Consuming Maelstrom Weapon stacks increases your Haste by 1% for each stack for 4 seconds.
    Restoration
    (2) While Cloudburst Totem (Healing Stream Totem) is active, your chance to critically strike is increased by 10%.
    (4) Set Bonus: Your critical heals have 215% effectiveness instead of the usual 200%.
    WARLOCK
    Affliction
    (2) When Agony grants you a Soul Shard, you have a chance to gain Cruel Inspiration, increasing your haste by 12% for 6 sec.
    (4)  Cruel Inspiration also grants 2 charges of Cruel Epiphany, up to 5 charges. Each charge of Cruel Epiphany increases the damage of your next Malefic Rapture or Seed of Corruption by 40%.
    Demonology
    (2) Demon Bolt and Felstorm damage increased by 20%.
    (4) Demon Bolt has a chance to make your next Hand of Gul'dan instant and deal 50% increased damage.
    Destruction
    (2) Consuming Soul Shards has a chance to grant you Chaos Maelstrom, increasing your critical strike chance by 10% for 10 sec.
    (4) Set Bonus: Your critical strikes deal 208% damage instead of the usual 200%.
    WARRIOR
    Arms
    (2) Mortal Strike and Cleave damage and chance to critically strike increased by 10%.
    (4) Mortal Strike, Cleave, & Execute critical strikes increase your damage and critical strike chance by 5% for 6 sec.
    Fury
    (2) Execute’s chance to critically strike increased by 10%.
    (4) Sudden Death’s chance to reset the cooldown of Execute and make it usable on any target, regardless of health, is greatly increased.
    Protection
    (2) Revenge grants you Vanguard's Determination, increasing your damage done and reducing damage you take by 4% for 5 sec seconds.
    (4) During Vanguard's Determination, gain Ignore Pain equal to 5% of damage you deal.

Links

Raid Testing Announcement

Season 4 Ending

Shadowlands Season 4: PvP

  • The current season of Shadowlands PvP content will end at 10:00 p.m. the night before maintenance begins in each region. This is 10:00 p.m. PDT for North American realms and 22:00 CEST for European realms.
    With the season’s end, it will no longer be possible to earn PvP seasonal rewards, titles, or Shadowlands Season 4 rankings.

Shadowlands Season 4: Mythic+

  • The current season of Mythic+ content will end with the start of regional maintenance (October 25 in NA / October 26 in EU / October 27 in Asia). With the season’s end, ratings that qualify for the 0.1% “Shrouded Hero: Shadowlands Season 4” achievement will be recorded.
    The title “the Shrouded Hero” will be rewarded during the following weeks after the season ends, so be sure to wait if changing factions until after you have received the title.

Links

Season Ending Warning

iTunes // Bonus Roll Production Directory Thanks

Anxin Bai

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Mythic Keystone Dungeons in Dragonflight

Mythic Keystones will have a greatly changed structure in Dragonflight.

  • Rewards
    End of Dungeon and Great Vault Rewards will scale from +2 all the way to +20
    20 will reward 421 gear from the vault
    Gear can now be upgraded up to the rating of 2400 - 13 ranks - ilvl 415

 

  • Affixes
  • Starting at 11+ the rate of compounding health and damage for enemies will increase to 10% per level (up from 8%)

Inspiring and Necrotic being retired for Season 1
Affix rotation being retooled and reduced to 10 weeks (down from 12)
Inspiring is a good affix for changing up your gameplay when you have thorough knowledge of a dungeon, but it can feel especially punishing while you’re still learning. This didn’t feel like a good fit with the increased emphasis on learning dungeons each season going forward.
Necrotic was originally intended to be an affix that challenges tanks, but it’s become increasingly apparent that routing responsibilities already place tremendous pressure on tank players in Mythic+, so we’d like to try giving this affix a vacation.
With a shorter affix rotation overall, we’re hopeful that we can reduce the perceived disparity in difficulty between weeks and allow players to more regularly feel like they can make meaningful progress toward increasing their Mythic+ rating.

  • New Seasonal Affix will be Thundering.
    Seasonal Affixes are intended to be simpler and potentially return as part of the normal rotation of affixes.
    Thundering
    Raszageth marks players with Mark of Wind or Mark of Lightning, granting them 15% increased damage and healing done for 15 sec. Coming into contact with the opposing mark neutralizes the effect on both players.
    After 15 sec marked players are afflicted with Primal Overload, stunning them and inflicting 9 Nature damage every 1 sec for 8 sec.
    Raszageth's storm causes lightning strikes that inflict 20 Nature damage to players within 4 yds and stuns them for 1 sec.

Links

Zahko Discusses Mythic Kaystones
Wowhead Datamines Revised Thundering Affix

Heroic Dragonflight Giveaway

We are giving away 2 Heroic Editions of Dragonflight. In order to win you must swear allegiance to either Team Manny Earthwarder or Team Liv Lifebinder. On Friday October 14, the For Azeroth Twitter will ask you to choose a side. You must follow @FAZpodcast on Twitter, retweet the giveaway tweet, and respond with one of these code phrases. On Tuesday, October 18th, we will choose one (1) winner of Team Liv Lifebinder and one (1) winner of Team Manny Earthwarder. Those winners will have 24 hours to claim their reward. If the reward is not claimed in that time, we will select a different winner from the opposing team!

Once again, those code phrases are Team Manny Earthwarder or Team Liv Lifebinder!

Good luck to all of you!

Outro

Personal Stuff

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Join us on our community Discord bit.ly/fazdiscord

Follow Manny @TruVillainManny

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